App version 1.1.0
Rig Basics
Build your first rig: import a model, place instances, and learn the editor.
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What is a Rig?
A rig declares what CAN move. The animation itself lives in a scene.
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The Rig Editor Tour
The live preview, the sections panel, undo and redo, the Step control, and aspect ratio.
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Add Your First Model
Import a GLB or USDZ file from Files into Sources.
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Sources vs Instances
A source is the asset. An instance is a placed copy. One model, many instances.
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The Node Hierarchy
Every instance is a tree of nodes. Bindings and constraints point at nodes.
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Swap Model
Replace a source model without losing your work. Unmapped bindings keep you safe.
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Import Rig
Pull a whole rig into another as a fresh independent copy.