App version 1.1.0

Rig Basics

Build your first rig: import a model, place instances, and learn the editor.

  1. What is a Rig?

    A rig declares what CAN move. The animation itself lives in a scene.

  2. The Rig Editor Tour

    The live preview, the sections panel, undo and redo, the Step control, and aspect ratio.

  3. Add Your First Model

    Import a GLB or USDZ file from Files into Sources.

  4. Sources vs Instances

    A source is the asset. An instance is a placed copy. One model, many instances.

  5. The Node Hierarchy

    Every instance is a tree of nodes. Bindings and constraints point at nodes.

  6. Swap Model

    Replace a source model without losing your work. Unmapped bindings keep you safe.

  7. Import Rig

    Pull a whole rig into another as a fresh independent copy.